﻿using System;
using System.Collections.Generic;
using System.Text;
using Vortex.Drawing;

namespace Vortex.ParticleEditor {

    class ViewSettings {
        public int ViewportWidth;
        public int ViewportHeight;
        public int FixedFPS = 80;
        public Blending BlendingStyle = Blending.Add;
        public Texture ParticleTexture;
        public bool EmitOnClick = false;
        
    }

}
